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After a bad launch that saw his steam evaluation crater for “mostly negative”, briefly climb for “mixed” and then biff again to “mostly negative”, Mindseye The developer builds a Rocket Boy says that it works “all the clock” on performance improvements and that the first of a series of expected patches is scheduled to get to PC at the end of this week.
The team recognized the launch day that the minimum system system requirements “are very high” and said on Reddit That developers “are working all day to improve performance on mainstream and console hardware”. In a subsequent update on Steam, Build a Rocket Boy went in more detail on what he has in the works.
“At this moment, our maximum priority is the performance of the game,” wrote the study. “We understand that the requirements are high and have limited the experience for many of you, and for this reason we apologize sincerely.
“Improving performance on all devices is our immediate goal. A patch that begins our commitment to face this is expected for the end of this week on PC, which will also be implemented on the consoles as soon as possible.”
The first hotfix will include:
- Improvements in the performance of the CPU and the initial GPU, together with the optimizations of the memory
- Reduced difficulty for the CPR minigame
- A new setting to disable or change the depth of field
- A solution for a problem with the missing checks for the Minehunter and perform Dungeon’s minigames
- Pop-up warnings for PCs that have an accelerated GPU planning with hardware and PCS with CPUs who have potential abnormal arrest problems
Build a Rocket Boy also said the content creation platform Build.mindseye It is now completely accessible and is also working to solve problems with the missing DLC, which will be added to the owners’ accounts as soon as possible.
The release of Mindseye was truly a disaster, to the extent that the construction of a rocket apparently canceled a sponsored flow with Cohhcarnage, literally while the flow was starting, “the first time it happened,” said the streamer.
The real problem for the construction of a rocket is that while the technical problems are very real, the biggest problem of Mindseye is simply that it is not very good. We don’t have a review but Tyler Wilde of PC Gamer played the first two hours and his impression It was that “the collective Steam had undergone it when the reviews was” mostly negative “”.
It is impossible to correctly review a game after only a couple of hours of gameplay, but this does not seem good:
Ironically, Mindseye Ran Pretty Well For Tyler, Despite His ADD RTX 2070 Super GPU: “I was a bit world that my stubborn refusal to upgrade would finally defat me, Because Early negative steam reviews often like from players Who have technical problem, but It’s stable for me, if frequented Ugly on the settings I’m Using.
Building a Rocket Boy has encouraged players to continue sharing feedback through “support channels, discord, Reddit and through direct messages on social media” and promised that it would read them all, “even the difficult ones”.
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