Meet the cast of Empyreal: how your choices can create a powerful ally or sworn enemy

Meet the cast of Empyreal: how your choices can create a powerful ally or sworn enemy

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Summary

  • Empyrean It is available on Xbox Series X | s 8 May
  • In EmpyreanThe missions and results of the character can wildly differ according to your actions (or inaction).
  • New Game+ is a great goal for silent games: find out what the team is doing to make it an extraordinary experience.

This week, all of Silent Games are preparing for the launch of our debut game. A lot of time has passed and it is a little surreal knowing that the players will finally begin to explore the world we have created.

Empyrean It is a role of action game set in a brand new universe. The game begins “In Medias res” while you arrive on an uninhabited planet to help an expedition that is trying to explore a colossal monolith built by an unknown, ancient and lost civilization. Many members of the expedition believe they have found something that will have profound consequences for all humanity, but without your help they will not be able to achieve their ambition in discovering its final secrets.

So far most of the information that we have shared Pre-Release have somehow focused on game mechanics and role-playing systems (of which there are many!). But today we share a brand new “trailer for characters” which highlights the cast of Empyrean Exclusively here on Xbox Wire.

This new trailer suggests the relationships you could build and some of the possible paths in which their stories can take place, each with multiple and wildly different endings.

https://www.youtube.com/watch?v=k3bnghz5cgo

When the original history and structure of Empyrean It was refined, we had a clear distinction between “characters of history” and “NPC of the supplier”. The latter simply intended to provide the player with various game features.

In the game code and in our internal documentation, these “characters of history” have been designated as “Vinpc”-not very important players. This designation meant that these characters had long personal missions, which offered missions of the player’s character to run in parallel in search of the main story.

While we continued to build EmpyreanWe understood how important these individual lines were for the player’s journey and to detonate the universe. So, in the end we eliminated this distinction and created made to measure for Everything is fine Character in the game, essentially updating them all to that status of “VIP”.

The characters you will meet everyone play their official role in the game and their idiosyncrasies. Some may ask you for help immediately, some may be very impressed with you and you will have to work very hard to earn their respect, while others have completely darker and questionable ambitions that you will learn only if you gain their trust.

Each of these “missions of characters” explores a different aspect of the human condition, based on the ideals of the individual himself, on the challenges they have faced and what they hope at the end of reaching.

You will also find that these characters are more likely to open you if you find their favorite drink to share with them in the canteen room at night. There are eight alcohol to find, each corresponding to a specific character with passion for that particular drink.

Search character in Empyrean All are equipped with multiple finals, with powerful unique skills and mechanics to be acquired if you can reach their conclusions. Depending on your actions (or inhabitants), the destinies of these characters can be very different; A character can end up fighting at your side as a sworn ally but making different choices and the same character could tend to make an abundant and fight until his death as a meeting with the boss!

These missions are a huge part of the game. It was very important for us to make all your many impact choices. The way each research ends a lot depends on how the characters and your level of involvement with them. Having only one result would mean that your choices were not very impactful. These missions were also built to add more to history. Bringing the themes of each Questline allows the player the freedom to try different paths, depending on their style, and to experiment with alternative results in the subsequent Playthroughs if they want it.

To see them all, you will have to immerse yourself in the new Game+ mode of Empyreal. The prizes obtained from an ending to a research line are kept in NG+, so it is possible to collect all the prizes in the end.

NG+ was a great goal for us in Silent Games, we wanted to guarantee players very to discover and experiment during a second Playthrough. You will be able to experiment with all the finals of the mission that you have not seen during the first Playthrough, as well as different exclusive features of NG+ that offer significant challenges, so you can really push your final game buildings to the limit.

The narration of Empyrean It is heavily based by philosophy, theology and classical and existentialist history and this is not better reflected than in the character of Questines. While progresses these research and excavations more deeply in the themes and traditions of Empyreal, perhaps you could even come across a small detail that contains your curiosity enough to seek online inspiration and know the facts – or the concepts – behind the ideas presented in the game.

We can’t wait for you to jump into the world of Empyrean And he starts meeting the characters and discovering their stories. Empyreal launches on Xbox Series X | S 8 May.

Empyrean

Secret mode


☆☆☆☆☆


★★★★★

Empyreal is a complex role game, demanding and full of functionality. In a remote corner of the galaxy, an expedition arrives on a planet so far unexplored to find a colossal monolith built by a lost civilization. These are not simple ruins: the monolith is full of danger and the expedition is poorly equipped to discover the secrets inside. All eyes turn to an elite mercenary who could be successful where others have failed. Adventure inside the monolith and deals with the automators who remain still, remains of the incredibly ancient civilization that has built this unknowable structure. Survive and discover revelations that transform our understanding of humanity itself. Gameplay & Combat: -Coose one of the three archetypes of weapons: The Glaive, The Mace & Shield or The Cannon. Each weapon has its own basic move set which offers each one its own unique game style. -Empyreal presents a unique mixture of role -based and combat based on skills. The flow of combat with attacks, deflects, stakes and even perfectly timed skills passes that obtain further effects when perfectly timed. -Mind powerful new equipment, regulate statistics through a large change system and perfect your build to perfection. Skill system: -Empyreal works dozens of skills with a huge variety of effects including damage management, defense supply or healing, extra movement options and other utilities. -To we have new skills while progresses in the game, many of the most powerful are well hidden or blocked behind long research. Extensive customs. -EXPERIMENT with a multitude of characters creation options or choose one of the 30 presets with which to jump directly into the action. -Cute your character background by giving you a unique background and a set of equipment. Occasionally you will also have the opportunity to respond with specific special dialogue options for your background. Questines of the NPC character: -ea member of the expedition has his own personal research. All these missions have more end according to your choices. It is even possible to fail completely … -Pay a lot of attention to your companions members of the expedition will eventually grant powerful rewards, but only if you stay ongoing. Cartograms: -A of the most important and unique characteristics of the game. These ancient artifacts are projects for the aspects you meet in every level within the monolith. -What enemies you face, which booty finds, how many lives you get, which elements you need a corresponding resistance (and more) are all generated randomly. There are many ways in which each level is different according to the attributes of the cartogram you use to access it. -The levels themselves are all hand designed and you are rewarded for exploration; So find hidden details, shortcuts and look for the secrets inside. Boss battles: -en the cartogram contains a final boss. The selected cartogram defines the boss’s booty table and the possibility of a fall. The epic boss battles allow you to target for the objects you may need for future cartograms. Sharing and trading: -item, including cartograms, can be shared with other players through a mail system and a trading post. Asynchronous features: even if a single player game, Empyreal has a series of asynchronous characteristics that allow you to feel the presence of other players within the monolith. One of these characteristics is “in the ether” that allows you to give an object through a tear in the ether to another player, in which it becomes “touched ethereal” and increases a remarkable push of the statistics.

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